package sk.stuba.fiit.team14.game.mapengine;

import org.anddev.andengine.opengl.texture.region.TextureRegion;

public class Wall extends Component {
	public Wall(int pCellX, int pCellY, int pWidth, int pHeight,
			TextureRegion pTextureRegion) {
		super(pCellX, pCellY, pWidth, pHeight, pTextureRegion);
		isMovable			= false;
		isControllable		= false;
		isThrowable			= false;
		isDestructible		= false;
	}
}
